There are currently a number of people with unkillable teams, all it would take to test is to give one of your champions in the comp (who has a skill debuff in the rotation) a fixed amount of accuracy, record the run, and go back and see how many times it was resisted. So there is a way currently that we can check this easily (though time-consumming). This has huge implications in both PvP and PvE.įor example, if you're in high Plat arena, if you know an enemy has 500+ accuracy, there's no point in stacking resistance unless you're shooting for 460+ for it to even break even (50/50).įor clan boss, if we can accurately know the resistance of each CB, then we know the exactly what accuracy we need to be optimal. The optimal value seems to be to have an accuracy of 10-20 more than the enemy, or a resist of 80-90 or more of the enemy. Note a 90% chance to land debuff during resistance check means 10% resist chance and vice versa.Īs many have mentioned here before, stacking too much accuracy or resist for PvE content is pointless as you will never get your debuffs to land 100% (unless the skill specifically says cannot be resisted like Ghostborn's) or be able to resist debuffs 100%. y-axis is the % chance of accuracy winning over resistance and landing the debuff.x-axis is the value of (ACCURACY minus RESISTANCE). In it, it gave three datapoints for their formula, so I tried to create a graph that takes into account those data points.īefore I get into that, here's the graph in case anyone wants to skip the explanation / data / calculations: So the downtime got me digging around some youtube videos and I found one on accuracy vs resistance by RSL official account ( ). Formula gives a methodical way to find out an enemy's actual resistance through testing. Don't stack too much ACC / RES for the content you're at.
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